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ORONO, Maine (AP) — Michael McNair scored 16 points to lead Boston University and Malcolm Chimezie sealed the victory with a layup with 20 seconds left as the Terriers took down Maine 59-56 on Sunday. McNair also had six rebounds for the Terriers (6-7). Kyrone Alexander scored 13 points and added five rebounds. Chimezie shot 4 of 7 from the field and 0 for 3 from the line to finish with eight points. Kellen Tynes led the way for the Black Bears (8-7) with 17 points, four assists and three steals. Maine also got 12 points from Christopher Mantis. Quion Burns had eight points. McNair scored seven points in the first half and Boston University went into halftime trailing 27-19. Alexander scored a team-high 10 points for Boston University in the second half. Boston University outscored Maine by 11 points over the final half. Boston University's next game is Thursday against Lafayette on the road, and Maine visits Bryant on Saturday. The Associated Press created this story using technology provided by Data Skrive and data from Sportradar .Bengals keep confidence and playoff hopes high as they head for a showdown with PittsburghAs the world of gaming and technology continues to evolve, Tesla’s stock price, 今日のテスラの株価, presents an intriguing convergence of interests for tech enthusiasts and gamers alike. While traditionally, discussions around Tesla have been confined to electric vehicles and sustainable energy, today’s stock market trends are opening new doors for those in gaming circles. Why Gamers Should Care In recent times, Tesla has been exploring ventures beyond automobiles, such as artificial intelligence and, notably, in-game technology. Elon Musk has hinted at integrating gaming functionalities and services within Tesla vehicles, speculating a potential new frontier for in-car entertainment. As games continue to evolve into more immersive experiences, Tesla’s investments in this space could revolutionize how and where people play games. The Intersection of Gaming and Stock Markets Tesla’s stock performance today is more than just numbers for investors. It symbolizes the potential crossover of high tech and interactive entertainment markets. Gamers, who are often early adopters of technology, might find lucrative opportunities by understanding the stock market’s influence on gaming advancements. Tesla’s innovation-driven narrative aligns with the gaming industry’s rapid growth, potentially impacting the types of technology available for gamers in the future. Looking Forward For gamers and technology aficionados, keeping an eye on 今日のテスラの株価 could provide insights not only into future gaming technologies but also lucrative investment opportunities. As Tesla continues to diversify its technological scope, today’s stock market fluctuations could be tomorrow’s gaming universe. How Tesla’s Tech Innovations Are Shaping the Future of Gaming As the boundaries between technology sectors blur, Tesla Inc. is increasingly becoming a pivotal player in domains beyond its renowned electric vehicles. Recent developments and insights into Tesla’s endeavors reveal promising possibilities for the gaming community and tech enthusiasts. Through strategic innovations, the automaker is at the forefront of transforming the gaming landscape as we know it today. How Tesla is Revolutionizing In-Car Gaming The incorporation of gaming functionalities into Tesla vehicles is not just a novelty but reflects a broader trend of immersive technology integration in automobiles. These vehicles are being designed to host a wide range of games, from casual to graphically intense experiences, utilizing their advanced panels and communication capabilities. This positions Tesla cars as more than just transportation but as interactive entertainment hubs on wheels. Tesla’s Strategic Moves in the Gaming Space Tesla’s approach to gaming isn’t limited to its vehicle models. The company is hedging on the expansion of in-car gaming ecosystems that could leverage cloud gaming technology. This could drastically reduce the need for powerful hardware, allowing users to stream high-quality games directly through stable internet connectivity provided within the vehicles. Market Implications for Gamers For gamers, Tesla’s technological advancements imply a future where the choice of transport doubles as a platform for gaming. With the potential introduction of Virtual Reality (VR) and Augmented Reality (AR) into its vehicles, Tesla could redefine mobile gaming experiences, impacting a broad demographic of users who seek entertainment during transit. Cutting-edge Features and Sustainability Initiatives Tesla’s push into gaming is underpinned by its commitment to sustainability. By integrating energy-efficient gaming solutions, the company ensures that its innovations align with ecological goals. This could influence how gaming technology develops, encouraging a shift towards environmentally friendly solutions across the industry. Predictive Insights into Tesla’s Gaming Ventures Industry analysts predict that Tesla’s integration of cutting-edge technology could set new trends in how games are consumed and experienced. As gaming experiences migrate into everyday settings like transportation, there could be a wave of demand for high-tech vehicles that cater to the lifestyle of modern gamers. Potential Challenges and Limitations While Tesla’s foray into gaming is ambitious, challenges such as regulatory issues concerning driver distraction, cybersecurity risks, and the sustainability of deploying high-power gaming in electric vehicles could pose hurdles. Addressing these challenges will be crucial for Tesla to succeed long-term in this innovative venture. Looking to the Future Tesla’s strategic maneuvers in technology and gaming markets underscore its role as a pioneer in redefining user experience. By staying attuned to Tesla’s stock performance—indicative of its innovation trajectory—gamers and tech enthusiasts can glean insights into the future of gaming, potentially revealing new investment opportunities and emerging tech trends. For further insights into Tesla’s latest innovations and ventures, visit the Tesla official website.

Sign up to our daily newsletter Did you know with a Digital Subscription to Sunderland Echo, you can get unlimited access to the website including our premium content, as well as benefiting from fewer ads, loyalty rewards and much more. A shock departure has left I’m a Celebrity fans ‘disappointed’ tonight. N-Dubz singer Tulisa became the third star to leave the jungle after another public vote. The former X-Factor judge was joined by ex-Strictly professional Oti Mabuse in the bottom two. It comes as a surprise after Barry McGuigan was made the favourite to leave in the bookies odds after narrowly avoiding departure on Sunday night. Advertisement Advertisement It has really put the cat amongst the pigeons and is sure to keep fans guessing all the way to the final. Keep up with the schedule for I’m a Celebrity in our watch guide for the coming week. Stay up-to-date with the latest UK news and culture with our free UK Today newsletter. Fans are all saying the same thing after Tulisa’s departure The third eviction from I’m a Celeb has rattled fans, who took to social media to share their surprise and other reactions. It comes after Jane and Dean were the first two celebs to be eliminated from the show over the weekend. One fan wrote on Twitter: “Tulisa will be the queen in my eyes. I am so disappointed at this.” Advertisement Advertisement While another echoed: “Naaahhh who didn’t vote for Tulisa and Oti? People thought they were safe.” Read More Another wrote: “Oti in the bottom and tulisa gone. I hate the British public.” And one person added: “Tulisa? I was sure she’d be in it to the final...” One declared it the ‘best camp’. They wrote: “Every person voted out from tonight onwards is going to come as a shock, genuinely can’t call it. They’re the best wee camp.” What did you make of the eviction on I’m a Celebrity tonight? Share your thoughts by emailing me: [email protected] .

Grill's 25 point leads Missouri past Pacific 91-56

The United States is actively engaging in efforts to repatriate Travis Timmerman, an American citizen who was located in Syria, according to Secretary of State Antony Blinken. During discussions in Jordan, Blinken confirmed the initiative, linking it to broader U.S. objectives concerning Syria's political transition. Meanwhile, efforts to locate Austin Tice, a U.S. journalist missing for over a decade in Syria, remain a priority, with hopes that new diplomatic avenues could yield progress. (With inputs from agencies.)Stödig ensured fair distribution of Starlink internet onboard with Dualog

IOWA CITY — The Iowa women’s basketball team got back on track with an 84-63 win over Purdue on Sunday. The Hawkeyes (11-2, 1-1 Big Ten) outshot and outrebounded the Boilermakers (7-6, 0-2 Big Ten) to claim the blowout victory and the first conference victory for first-year head coach Jan Jensen. Iowa's Taylor Stremlow orchestrates the offense during an NCAA women's basketball game against Washington State in Iowa City at Carver-Hawkeye Arena on Sunday, Nov. 24. ETHAN PETRIK, Quad-City Times Despite the resounding victory, Jensen told the Hawkeye Radio Network that the team fell just shy of meeting a challenge she gave to them. “I secretly challenged them to hold them to 60,” Jensen said. “Then, we let up that three at the end, which we should not have done, but it was below their average, which we wanted to do. I thought it was a solid defensive game today. We could have even done a little better. ... But, overall, I am not going to complain too much because that was a pretty good effort.” Iowa won the battle on the glass 42-27 and shot 34-of-62 (54.8%) from the floor while holding Purdue to 25-of-61 (41%) from the floor. The Hawkeyes also recorded an assist on 21 of their 34 made field goals. Iowa built a 7-4 lead over the first two minutes before capitalizing on a Purdue shooting slump with an 18-5 run to close out the opening quarter, bookended by three-pointers from Taylor Stremlow and Teagan Mallegni. The Boilermakers went just 2-of-9 from the field over the final five minutes of the quarter as the Hawkeyes took a 27-13 lead into the second quarter. A similar 15-3 surge to close out the second quarter gave Iowa an 18-point, 50-32 lead at half. Stremlow led all players with nine points in the first half on 4-of-4 from the field. A 13-0 Purdue run in the third quarter allowed the Boilermakers to trim the gap to an eight-point 55-47 lead, but the Hawkeyes again closed the quarter on a scoring run, managing an 11-0 run of their own to lead 66-47 with one quarter to play. A back-and-forth fourth quarter ended with Iowa outscoring Purdue 18-16 to earn the 21-point victory. Addison O’Grady led the Hawkeyes with 12 points. Destini Lombard matched O’Grady with 12 points to lead the Boilermakers. Iowa returns to action on Wednesday with a road matchup against Penn State in University Park, Pennsylvania at noon. Broadcast coverage will be provided by Big Ten+ (subscription required). Iowa's Teagan Mallegni, left, gathers the ball before a layup attempt during an NCAA women's basketball game against Washington State in Iowa City at Carver-Hawkeye Arena on Sunday, Nov. 24. ETHAN PETRIK, Quad-City Times Five freshmen saw action in Sunday’s win and painted an exciting picture for the future of the program. In addition to her nine points, Stremlow grabbed four rebounds, managed three steals and dished two assists in 19 minutes off the bench. Aaliyah Guyton scored nine points in 20 minutes. Ava Heiden scored nine points on 4-of-4 shooting and grabbed eight rebounds and picked up two blocks in 15 minutes of action. Teagan Mallegni finished with eight points and two rebounds in 12 minutes. Despite accounting for just 34.5% of Iowa’s minutes on Sunday, the freshman quintet represented 42% of points, 50% of blocks, 42% of steals and 36% of rebounds. During a postgame interview with the Hawkeye Radio Network, Mallegni described it as “so cool” to see the success of Iowa’s freshman class. “At one point, there was four of us out there at the same time,” Mallegni said. “So, it is just really fun. They are a great group of girls. I has been super fun to learn alongside (them).” Iowa's Ava Heiden, left, backs down her defender during a game against Toledo on Wednesday, Nov. 13 at Carver-Hawkeye Arena in Iowa City. ETHAN PETRIK, Quad-City Times As evidenced by the production of Iowa’s freshmen, the Hawkeyes beat the Boilermakers behind a whole team effort as 12 different players scored in the win. Of those dozen players, nine made more than one basket in the win while seven scored nine or more points in the win as O’Grady finished as the only player in double figures for Iowa. Sydney Affolter posted an impressive stat line with nine points, seven rebounds and six assists. Hannah Stuelke managed nine points and six boards while Lucy Olsen added six points, her first game below double figures as a Hawkeye, and six assists. While Iowa dominated on the glass, the Hawkeyes also found plenty of success scoring and defending in the paint. Iowa scored 48 points in the paint and 12 second-chance points, on 13 offensive rebounds, while limiting their opponents to just 22 points in the paint and just five second-chance points. Caitlin Clark's Rise: Former Iowa coach Lisa Bluder details guard's journey to stardom Former Iowa women’s hoops coach Lisa Bluder details life in retirement, new venture Iowa sets a date for Caitlin Clark jersey retirement